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Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal)
From: |
Stephane Magnenat |
Subject: |
Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal) |
Date: |
Tue, 25 Oct 2005 10:18:15 +0200 |
User-agent: |
KMail/1.8.1 |
Hi,
I don't see the reason of setting latency manually, as the game should choose
the best one according to actual network conditions. The fact that latency is
choosen manually in StarCraft is a drawback, not a feature.
Now on your proposal: if I understand correctly, it is for a client/server
model where clients do indeed recompute all the world (and thus game is still
synchronized) but where orders go through a central point, which should not
be behind firewall/NAT ?
Such a model would of course simplify the network compared to the fully p2p
actual system, but it would still require all clients to stop when an order
from a given client is not received, because of the synchronized nature of
the game. But perhaps I've missunderstood something, so in that case correct
me. When you think about a network procotol, try to make sure that it still
works with, let says, 4 clients.
Have a nice day,
Steph
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), (continued)
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Martin Voelkle, 2005/10/24
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/24
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Martin Voelkle, 2005/10/24
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Stephane Magnenat, 2005/10/24
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/24
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Martin Voelkle, 2005/10/24
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/24
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Stephane Magnenat, 2005/10/25
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/28
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/25
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal),
Stephane Magnenat <=
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/28
- Re: Networking (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/28
Re: [glob2-devel] Glob2 salvage proposal, Stephane Magnenat, 2005/10/21
Re: [glob2-devel] Glob2 salvage proposal, Kyle Lutze, 2005/10/22
Libraries (was Re: [glob2-devel] Glob2 salvage proposal), Andrew Sayers, 2005/10/28