glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] The widget system


From: Bradley Arsenault
Subject: Re: [glob2-devel] The widget system
Date: Thu, 16 Mar 2006 11:09:21 -0800

On 3/16/06, Stéphane Magnenat <address@hidden> wrote:
> What do you mean exactly by stateless ? If that is that the language has no
> runtime information, that's not true. It has program counter, jump table, and
> map area that are thread states.

You can't store information. The script has no way of storing data for
later use. No variables. The entire engine relies on in-game
variables, thus making it stateless.




reply via email to

[Prev in Thread] Current Thread [Next in Thread]