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Re: [glob2-devel] The widget system
From: |
Bradley Arsenault |
Subject: |
Re: [glob2-devel] The widget system |
Date: |
Thu, 16 Mar 2006 09:59:14 -0800 |
On 3/15/06, Stéphane Magnenat <address@hidden> wrote:
> On Thursday 16 March 2006 07:26, Bradley Arsenault wrote:
> > This all being said, I'm more than willing to design the embedded
> > scripting language system for the game.
>
> In fact, what is the problem with SGSL? Because at the end, it does the job!
> Why not extending it?
>
> Steph
>
>
> _______________________________________________
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> address@hidden
> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>
SGSL is stateless... It would require *allot* of work to get it to the
quality of a proper embedded scripting language, one that could be
used for AI's, random maps, map scripts, campaign scripts, etc, and It
would still look ugly. It does its job, yes, but it isn't overly
extendable.
- [glob2-devel] The widget system, Bradley Arsenault, 2006/03/13
- Re: [glob2-devel] The widget system, Stéphane Magnenat, 2006/03/13
- Re: [glob2-devel] The widget system, Bradley Arsenault, 2006/03/13
- Re: [glob2-devel] The widget system, Bradley Arsenault, 2006/03/13
- Re: [glob2-devel] The widget system, Kyle Lutze, 2006/03/13
- Re: [glob2-devel] The widget system, Stéphane Magnenat, 2006/03/14
- Re: [glob2-devel] The widget system, Martin Voelkle, 2006/03/14
- Re: [glob2-devel] The widget system, Bradley Arsenault, 2006/03/16
- Re: [glob2-devel] The widget system, Bradley Arsenault, 2006/03/16
- Re: [glob2-devel] The widget system, Stéphane Magnenat, 2006/03/16
- Re: [glob2-devel] The widget system,
Bradley Arsenault <=
- Re: [glob2-devel] The widget system, Stéphane Magnenat, 2006/03/16
- Re: [glob2-devel] The widget system, Bradley Arsenault, 2006/03/16
- Re: [glob2-devel] The widget system, Stéphane Magnenat, 2006/03/20
- Re: [glob2-devel] The widget system, Bradley Arsenault, 2006/03/27
- Re: [glob2-devel] The widget system, Stéphane Magnenat, 2006/03/28