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Re: [glob2-devel] PerlinNoise based clouds


From: Bradley Arsenault
Subject: Re: [glob2-devel] PerlinNoise based clouds
Date: Thu, 1 Feb 2007 09:50:38 -0500

On 2/1/07, Leo Wandersleb <address@hidden> wrote:
> A dirty implementation isn't all that bad. As long as you clearly

My Code is almost all in one function and not too dirty. It's just that there 
is a part repeated twice so modifications have to be aplyed twice and that the 
trianglestrip produces weired behaviour at sharp cloud edges that i don't 
understand why.

> I just tried your revised cloud implementation. I can't see any
> clouds. It seems entirely blank normal, no clouds whatsoever. Are they
> just very rare? Or is this unusual?

My clouds only work in OpenGL and non-reduced grafix. Please confirm that!

Why the old ones don't work in non-OpenGL I don't know. I tried to move the 
original code to my function and only pass the *Sprite but i guess I 
missmatched something at that last point.

Greetings, Leo Wandersleb


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How about instead of doing them only in OpenGL, do them when the Low
Quality button is not selected.
--
Really. I'm not lieing. Bradley Arsenault.




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