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Re: [glob2-devel] PerlinNoise based clouds


From: Stéphane Magnenat
Subject: Re: [glob2-devel] PerlinNoise based clouds
Date: Thu, 1 Feb 2007 21:01:40 +0100
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> Therefore I'd propose to write every fancy new graphics, that don't
> influence the gameplay, entirely using opengl.

I fully second that, software mode will not allow for the use of lot's of 
alpha anyway.

Steph

-- 
http://nct.ysagoon.com




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