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Re: [glob2-devel] PerlinNoise based clouds
From: |
Leo Wandersleb |
Subject: |
Re: [glob2-devel] PerlinNoise based clouds |
Date: |
Fri, 02 Feb 2007 03:04:38 +0100 |
User-agent: |
Icedove 1.5.0.9 (X11/20061220) |
Hi all
I've finished my clouds and used them for menue clouds, too.
Doing so i cleaned up a bit the long long function Game::drawMap and split it
up into 13 private inline functions just for readability.
N°14 didn't get outsourced as i didn't find a suitable name for it ;)
It would be nice to have an explanation on those variables in Game::drawMap.
they are not intuitive.
greetings, Leo Wandersleb
- Re: [glob2-devel] PerlinNoise based clouds, Leo Wandersleb, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Kai Antweiler, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Bradley Arsenault, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Kai Antweiler, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Stéphane Magnenat, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Bradley Arsenault, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Leo Wandersleb, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Bradley Arsenault, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Leo Wandersleb, 2007/02/06
- Re: [glob2-devel] PerlinNoise based clouds, Martin Voelkle, 2007/02/12
- Re: [glob2-devel] PerlinNoise based clouds,
Leo Wandersleb <=