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Re: [glob2-devel] PerlinNoise based clouds


From: Bradley Arsenault
Subject: Re: [glob2-devel] PerlinNoise based clouds
Date: Thu, 1 Feb 2007 21:15:46 -0500

On 2/1/07, Leo Wandersleb <address@hidden> wrote:
Bradley Arsenault wrote:
> There is something odd about the new cloud implementation. Despite the
> fact that I have no hardware gl (and GL is disabled) and no clouds,
> the cloud drawing code still takes up an astonishing 15% of my
> runtime.

That's odd! But test with latest cvs. I've cut down Perlin calculations to 25% 
recycling the values rather than calculating them 4 times.

But there shouldn't be any Perlin Calculations, I have Open GL disabled.


Greetings, Leo Wandersleb


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Really. I'm not lieing. Bradley Arsenault.




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