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Re: [glob2-devel] PerlinNoise based clouds
From: |
Bradley Arsenault |
Subject: |
Re: [glob2-devel] PerlinNoise based clouds |
Date: |
Thu, 1 Feb 2007 21:15:46 -0500 |
On 2/1/07, Leo Wandersleb <address@hidden> wrote:
Bradley Arsenault wrote:
> There is something odd about the new cloud implementation. Despite the
> fact that I have no hardware gl (and GL is disabled) and no clouds,
> the cloud drawing code still takes up an astonishing 15% of my
> runtime.
That's odd! But test with latest cvs. I've cut down Perlin calculations to 25%
recycling the values rather than calculating them 4 times.
But there shouldn't be any Perlin Calculations, I have Open GL disabled.
Greetings, Leo Wandersleb
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Really. I'm not lieing. Bradley Arsenault.
- Re: [glob2-devel] PerlinNoise based clouds, Leo Wandersleb, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Kai Antweiler, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Bradley Arsenault, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Kai Antweiler, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Stéphane Magnenat, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Bradley Arsenault, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds, Leo Wandersleb, 2007/02/01
- Re: [glob2-devel] PerlinNoise based clouds,
Bradley Arsenault <=
- Re: [glob2-devel] PerlinNoise based clouds, Leo Wandersleb, 2007/02/06
- Re: [glob2-devel] PerlinNoise based clouds, Martin Voelkle, 2007/02/12