glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] Tutorial translation isn't detected


From: Leo Wandersleb
Subject: Re: [glob2-devel] Tutorial translation isn't detected
Date: Tue, 08 Dec 2009 15:42:06 +0100
User-agent: Thunderbird 2.0.0.23 (X11/20090817)

Hi

thanx Stephane for shedding some light on that issue.

> > Oh yes, I forgot about this. The map editor has a "load script" button. One
> > should do this with the .sgsl file and then save the map.

o ... k ...
Majid would you mind putting this info in the Translations Guid? Guess else this
will come up again and again.


>> >> campaigns handling is horrible in my eyes. did not yet find out how to do
>> >>  them without moving the map files to the maps folder to edit and back to
>> >>  the campaign editor to use in campaigns. ...
> >
> > Yes, all this is quite bad. A lot of years ago, I propose to use zip file as
> > the map container and to put the script inside as a file. I also designed
> > Libgag's virtual filesystem in this direction, but we never saw the need 
> > nor I
> > found the time to implement zip-based maps. However, I'm still convinced 
> > that
> > is the correct way to go, most serious game have this in a way or in 
> > another.

... what would not solve the problem that campaigns are only editable to geeks
right now.

Regards,

Leo Wandersleb





reply via email to

[Prev in Thread] Current Thread [Next in Thread]