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Re: [gnugo-devel] Three stone games
From: |
Morten Gulbrandsen |
Subject: |
Re: [gnugo-devel] Three stone games |
Date: |
Sun, 31 Mar 2002 21:05:48 +0200 |
address@hidden:~$ ps aux| grep twogmp
morten 2145 17.9 0.1 1000 380 pts/0 R 20:18 7:40 ./twogmp
--black ../gnugo --quiet --mode gtp --white ../gnugo --level 11 --quiet
--mode gtp --handicap 1 --games 20
morten 2149 15.3 0.1 1000 380 pts/0 R 20:20 6:14 ./twogmp
--black ../gnugo --quiet --mode gtp --white ../gnugo --level 11 --quiet
--mode gtp --handicap 1 --games 20
morten 2153 14.4 0.1 1000 380 pts/0 R 20:22 5:40 ./twogmp
--black gnugo --quiet --mode gtp --white gnugo --level 11 --quiet --mode
gtp --handicap 1 --games 20
morten 2157 14.2 0.1 1000 356 pts/0 R 20:23 5:28 ./twogmp
morten 2160 14.2 0.1 1000 364 pts/0 R 20:23 5:23 ./twogmp
-v
morten 2171 11.0 0.1 1000 364 pts/0 R 20:52 1:01 ./twogmp
-v
morten 2175 10.8 0.1 1000 380 pts/0 R 20:53 0:55 ./twogmp
--black ../gnugo --quiet --mode gtp --white ../gnugo --level 11 --quiet
--mode gtp --handicap 1 --games 20
morten 2185 0.0 0.1 1108 408 pts/2 S 21:01 0:00 grep
twogmp
It seems to run something on my computer,
but I don't know how to use it.
how do I use twogmp ?
Where can I examine the sgf files, count the territory and prisoners ?
I love statistics.
Yours Sincerely
Morten Gulbrandsen
Arend Bayer wrote:
>
> Hi Morten,
>
> you wrote:
> > In 9 x 9 Go I believe we could get something like :
> > Black wins 70.00%
> > White wins 25.00%
> > Tie 5.00%
> > 100.00%
> > without komi offset.
> > And this I'd like to investigate. When we know the numbers for 9 x 9,
> > then we
> > can investigate if this is true for 19 x 19.
> There some statistics about winning probabilities in even games between
> players of different ranks at the web site of the EGF ratings:
>
> http://egf.posluh.hr/rating/gor.html
>
> This might not be exactly what you are looking for, but it is s.th. similar
> and interesting.
>
> > I'd like to do this, if it is helpful for you. gnugo versus gnugo, and
> > gnugo versus Morten Gulbrandsen. I only play as 13 kyu, so it could be
> > an even match.
> We would certainly be interested to hear how you compete against GNU Go,
> on different board sizes. GNU Go vs GNU Go might also be interesting.
>
> > I also find it very difficult to understand, why gnugo does not increase
> > its strength
> > with computing speed? If gnugo plays against itself with different time
> > limits,
> > then how many minutes will it need to play 1 kyu stronger ?
> The strength does increase with more computing speed, but the increase
> will get slower and slower. Strength of chess programs (measured in ELO)
> increases linearly with each duplication of computing power. This is,
> as far as I know, not true for any Go program.
>
> Speaking about GNU Go, there are simply mistakes that GNU Go, in its
> current design, would make with any time possibly used. E.g. it makes
> connection mistakes, because there a dynamic connection analysis is not
> yet fully implemented.
>
> In fact, I would find it quite interesting to know how much GNU Go's
> strength depends on the time spent. Especially, at the moment, I would
> like to know whether it would be worth adding better support for higher
> levels than 10.
> With the program "twogmp" (included in the GNU Go download, in the directory
> interface/gtp_examples) you can do this very comfortably. E.g. you could
> try to run
>
> twogmp --black '../gnugo --quiet --mode gtp' \
> --white '../gnugo --level 11 --quiet --mode gtp' \
> --handicap 1 --games 20
> (This will run 20 games without komi, black GNU Go at level 10, and white
> GNU Go at level 10.)
> (Of course, you can also similarly run one game at a time from cgoban.)
>
> It would be interesting to know the results such a series, and the time
> needed by black and white.
>
> I will report the result of a similar match later, where I let one
> version play with --owl-threats (which does more reading in some
> situations, needing more time).
>
> Arend
>
> _______________________________________________
> gnugo-devel mailing list
> address@hidden
> http://mail.gnu.org/mailman/listinfo/gnugo-devel
- Re: [gnugo-devel] Three stone games, (continued)
- Re: [gnugo-devel] Three stone games, Arend Bayer, 2002/03/29
- Re: [gnugo-devel] Three stone games, Morten Gulbrandsen, 2002/03/31
- Re: [gnugo-devel] Three stone games, Trevor Morris, 2002/03/31
- Re: [gnugo-devel] Three stone games, Arend Bayer, 2002/03/31
- Re: [gnugo-devel] Three stone games, Morten Gulbrandsen, 2002/03/31
- Re: [gnugo-devel] Three stone games,
Morten Gulbrandsen <=
- Re: [gnugo-devel] Three stone games, Daniel Bump, 2002/03/31
- Re: [gnugo-devel] Three stone games, Morten Gulbrandsen, 2002/03/31
- Re: [gnugo-devel] Three stone games, Daniel Bump, 2002/03/31