human-beings-discuss
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Human-beings-discuss] Ocaml-SDL


From: dams
Subject: Re: [Human-beings-discuss] Ocaml-SDL
Date: 13 Mar 2002 18:58:59 +0000
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.1

Guillaume Cottenceau <address@hidden> writes:

> dams <address@hidden> writes:
> 
> 
> [...]
> 
> > That brings : 
> > -ease of use : you can play in 30 min by looking at the military option 
> > only,
> > letting the other part "automagically"
> > -power : to be a power gamer, you need to own the entire aspects, so being 
> > good
> > at war, trade, civilisation managment, and city construction.
> > 
> > If you put the other aspects at the same complexity level than war, it will 
> > be
> > long to learn, and difficult to play... but that's just my opinion
> 
> I agree that being able to play in 30 min would be a big plus,
> but I think that it will be very hard to balance the settings of
> the game in a way that both the options you describe are really
> possible.
> 
> And if you want a 30 min like game with only military stuff,

hey, I didn't say "only" :)

> you
> can go to StarCraft, there's nothing new here :-). I think the
> game should be balanced so that other aspects of the game are
> also mandatory to be developed. It's probably harder to learn but
> much more interesting at the end.

you decide

-- 
dam's



reply via email to

[Prev in Thread] Current Thread [Next in Thread]