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Re: [Human-beings-discuss] Ocaml-SDL
From: |
dams |
Subject: |
Re: [Human-beings-discuss] Ocaml-SDL |
Date: |
13 Mar 2002 18:58:59 +0000 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.1 |
Guillaume Cottenceau <address@hidden> writes:
> dams <address@hidden> writes:
>
>
> [...]
>
> > That brings :
> > -ease of use : you can play in 30 min by looking at the military option
> > only,
> > letting the other part "automagically"
> > -power : to be a power gamer, you need to own the entire aspects, so being
> > good
> > at war, trade, civilisation managment, and city construction.
> >
> > If you put the other aspects at the same complexity level than war, it will
> > be
> > long to learn, and difficult to play... but that's just my opinion
>
> I agree that being able to play in 30 min would be a big plus,
> but I think that it will be very hard to balance the settings of
> the game in a way that both the options you describe are really
> possible.
>
> And if you want a 30 min like game with only military stuff,
hey, I didn't say "only" :)
> you
> can go to StarCraft, there's nothing new here :-). I think the
> game should be balanced so that other aspects of the game are
> also mandatory to be developed. It's probably harder to learn but
> much more interesting at the end.
you decide
--
dam's