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[Human-beings-discuss] primary resources


From: Guillaume Cottenceau
Subject: [Human-beings-discuss] primary resources
Date: 16 Apr 2002 19:52:54 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

I'd like to have rather realistic primary resources handling in
the game.

Thoughts:

- in the beginning, the civilization is rather simple, so
  constructions, maintaining batiments and building/supporting
  units require only limited amount of different resources, which
  are straightforward to gather (water, wood, energy)

- when the civilization evolves, it gets more complex, thus the
  above would need more different resources (still water and wood
  but also metal, oil, etc) which gathering would be less
  stable/easy

- generating the world map would mind the fact that a
  civilization would not have all the game resources on its own
  area, leading to dependencies between civilizations


Also, some "core" resources such as water and energy would be
available through different ways, each way potentially evolving
along the development of the civilization; for example, you could
produce energy by burning wood or oil, building dams on rivers
(this means a tight interaction with terrain), through nuclear
plants, etc.


If you have any comments..


-- 
Guillaume Cottenceau - http://www.frozen-bubble.org/



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