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Re: [Human-beings-discuss] primary resources


From: Yoann Padioleau
Subject: Re: [Human-beings-discuss] primary resources
Date: 17 Apr 2002 11:54:51 +0200

Guillaume Cottenceau <address@hidden> writes:

> dams <address@hidden> writes:
> 
> > -keep in mind the good things from age of empire : At the beginning, you 
> > don't
> >  have powerfull offense, good and cheap defense, and no fast and big 
> > transport
> >  (mainly walking). This avoid the starcraft style "I build only zealots 
> > with no
> >  evolution the faster I can, to destroy quicjly the poor guy spending time
> >  evolving its city).
> 
> Yes, you've already told me so, and I like this idea very much.

I dont like it at all. It is not realistic. the first things to do is to 
secure your own city, so if someone build only zealots .... and destroy you
then it is normal, "that the way life is". 

>  
> > -I would like to see a complete and interesting city concept (like civ, and
> >  unlike *craft), with the concept of buildings placement and so on, but I'd
> >  like also to avoid to separate 'city' and 'around city' like in civ. people
> >  should be able to walk in the city as they do out the city. The first 
> > thing I
> 
> Yes, that's exactly what I planned to have.
> 
> >  did when playing civ the first time, was searching the button to see the 
> > inner
> >  of the city :)

-- 
          Yoann  Padioleau,  INSA de Rennes, France,
Opinions expressed here are only mine. Je n'écris qu'à titre personnel.
**____   Get Free. Be Smart.  Simply use Linux and Free Software.   ____**



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