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Re: [Human-beings-discuss] primary resources


From: Guillaume Cottenceau
Subject: Re: [Human-beings-discuss] primary resources
Date: 17 Apr 2002 11:11:22 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

dams <address@hidden> writes:

> -keep in mind the good things from age of empire : At the beginning, you don't
>  have powerfull offense, good and cheap defense, and no fast and big transport
>  (mainly walking). This avoid the starcraft style "I build only zealots with 
> no
>  evolution the faster I can, to destroy quicjly the poor guy spending time
>  evolving its city).

Yes, you've already told me so, and I like this idea very much.
 
> -I would like to see a complete and interesting city concept (like civ, and
>  unlike *craft), with the concept of buildings placement and so on, but I'd
>  like also to avoid to separate 'city' and 'around city' like in civ. people
>  should be able to walk in the city as they do out the city. The first thing I

Yes, that's exactly what I planned to have.

>  did when playing civ the first time, was searching the button to see the 
> inner
>  of the city :)


-- 
Guillaume Cottenceau - http://www.frozen-bubble.org/



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