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Re: [Human-beings-discuss] primary resources


From: dams
Subject: Re: [Human-beings-discuss] primary resources
Date: 17 Apr 2002 11:17:45 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.1

Guillaume Cottenceau <address@hidden> writes:

> dams <address@hidden> writes:
> 
> > -keep in mind the good things from age of empire : At the beginning, you 
> > don't
> >  have powerfull offense, good and cheap defense, and no fast and big 
> > transport
> >  (mainly walking). This avoid the starcraft style "I build only zealots 
> > with no
> >  evolution the faster I can, to destroy quicjly the poor guy spending time
> >  evolving its city).
> 
> Yes, you've already told me so, and I like this idea very much.

I just wanted to write it here so we can keep trace of ideas

>  
> > -I would like to see a complete and interesting city concept (like civ, and
> >  unlike *craft), with the concept of buildings placement and so on, but I'd
> >  like also to avoid to separate 'city' and 'around city' like in civ. people
> >  should be able to walk in the city as they do out the city. The first 
> > thing I
> 
> Yes, that's exactly what I planned to have.

nice!



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