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Re: [Human-beings-discuss] primary resources


From: dams
Subject: Re: [Human-beings-discuss] primary resources
Date: 17 Apr 2002 11:03:19 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.1

Guillaume Cottenceau <address@hidden> writes:

> I'd like to have rather realistic primary resources handling in
> the game.
> 
> Thoughts:
> 
> - in the beginning, the civilization is rather simple, so
>   constructions, maintaining batiments and building/supporting
>   units require only limited amount of different resources, which
>   are straightforward to gather (water, wood, energy)
> 
> - when the civilization evolves, it gets more complex, thus the
>   above would need more different resources (still water and wood
>   but also metal, oil, etc) which gathering would be less
>   stable/easy
> 
> - generating the world map would mind the fact that a
>   civilization would not have all the game resources on its own
>   area, leading to dependencies between civilizations
> 
> 
> Also, some "core" resources such as water and energy would be
> available through different ways, each way potentially evolving
> along the development of the civilization; for example, you could
> produce energy by burning wood or oil, building dams on rivers

dams ? :)

> (this means a tight interaction with terrain), through nuclear
> plants, etc.

very good idea, so you could have a poor city because only few energy at the
beginning, transforming in powerfull city once you know how to gain energy from
the wind or other evolved way.

I'd like to add 2 things on various subjects:

-keep in mind the good things from age of empire : At the beginning, you don't
 have powerfull offense, good and cheap defense, and no fast and big transport
 (mainly walking). This avoid the starcraft style "I build only zealots with no
 evolution the faster I can, to destroy quicjly the poor guy spending time
 evolving its city).

-I would like to see a complete and interesting city concept (like civ, and
 unlike *craft), with the concept of buildings placement and so on, but I'd
 like also to avoid to separate 'city' and 'around city' like in civ. people
 should be able to walk in the city as they do out the city. The first thing I
 did when playing civ the first time, was searching the button to see the inner
 of the city :)

Hope you undertand me



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