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[Openexr-devel] working with "half float" textures in OpenGL


From: Paul Miller
Subject: [Openexr-devel] working with "half float" textures in OpenGL
Date: Thu, 17 Feb 2005 15:19:12 -0600
User-agent: Mozilla Thunderbird 1.0 (Windows/20041206)

For those of you who have worked with these, I have a couple of questions:

1. what extension(s) should you check for to detect if the hardware supports the GL_HALF_FLOAT_NV texture format? This assumes you want the broadest range of hardware. Currently I am checking for "GL_NV_half_float" but I haven't tried this on ATI hardware yet.

2. is it possible to have an RGBA half-float texture organized with the channels in a different order (such as BGRA or ARGB)? Or must the components be in RGBA order?

Many thanks!

--
Paul Miller | address@hidden | www.fxtech.com | Got Tivo?





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