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Re: [Openexr-devel] working with "half float" textures in OpenGL
From: |
Drew Hess |
Subject: |
Re: [Openexr-devel] working with "half float" textures in OpenGL |
Date: |
Fri, 18 Feb 2005 10:05:56 -0800 |
User-agent: |
Gnus/5.1006 (Gnus v5.10.6) XEmacs/21.4 (Security Through Obscurity, linux) |
They're not. But you can use the ATI half type to get filtering of
half textures (only half, not float) on NV40-class hardware.
Ciaran Wills <address@hidden> writes:
> On Fri, 2005-02-18 at 13:58, Paul Miller wrote:
>> GL_FLOAT_RGB16_NV textures don't seem to be filtered on my 3400FX
>> either. But I remember reading something about float textures only being
>> point-sampled. Not a huge deal for what I am doing.
>
> I swear I had my 1100FX doing it a couple of months ago, but as I can't
> get it to do it again now I may well have been imagining it :(
>
>
>
>
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