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From: | Paul Miller |
Subject: | Re: [Openexr-devel] working with "half float" textures in OpenGL |
Date: | Mon, 28 Feb 2005 17:40:36 -0600 |
User-agent: | Mozilla Thunderbird 1.0 (Windows/20041206) |
Paul Schneider wrote:
Hi, Paul, half support is part of Apple's "float pixels" extension. Check outhttp://developer.apple.com/graphicsimaging/opengl/extensions/ apple_float_pixels.htmlfor how to use this feature.
Many thanks Paul! I was suspicious of this extension and wasn't sure if I could just use the equivalent tokens. I just tried it, and it works perfectly (except I had to change my native ordering from ARGB to RGBA).
-- Paul Miller | address@hidden | www.fxtech.com | Got Tivo?
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