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Re: [Openexr-devel] working with "half float" textures in OpenGL


From: Paul Miller
Subject: Re: [Openexr-devel] working with "half float" textures in OpenGL
Date: Mon, 28 Feb 2005 17:40:36 -0600
User-agent: Mozilla Thunderbird 1.0 (Windows/20041206)

Paul Schneider wrote:

Hi, Paul,

half support is part of Apple's "float pixels" extension.  Check out

http://developer.apple.com/graphicsimaging/opengl/extensions/ apple_float_pixels.html

for how to use this feature.

Many thanks Paul! I was suspicious of this extension and wasn't sure if I could just use the equivalent tokens. I just tried it, and it works perfectly (except I had to change my native ordering from ARGB to RGBA).



--
Paul Miller | address@hidden | www.fxtech.com | Got Tivo?





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