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Re: [Openexr-devel] working with "half float" textures in OpenGL
From: |
Ciaran Wills |
Subject: |
Re: [Openexr-devel] working with "half float" textures in OpenGL |
Date: |
Fri, 18 Feb 2005 17:49:50 +0000 |
On Fri, 2005-02-18 at 13:58, Paul Miller wrote:
> GL_FLOAT_RGB16_NV textures don't seem to be filtered on my 3400FX
> either. But I remember reading something about float textures only being
> point-sampled. Not a huge deal for what I am doing.
I swear I had my 1100FX doing it a couple of months ago, but as I can't
get it to do it again now I may well have been imagining it :(