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Re: [Openexr-devel] working with "half float" textures in OpenGL


From: Paul Miller
Subject: Re: [Openexr-devel] working with "half float" textures in OpenGL
Date: Mon, 28 Feb 2005 10:28:35 -0600
User-agent: Mozilla Thunderbird 1.0 (Windows/20041206)

Drew Hess wrote:
They're not.  But you can use the ATI half type to get filtering of

Does anyone know which Apple systems come with hardware that supports the half type? I note my ATI Radeon 9600 XT (that came with my dual G5) doesn't expose any "half" extensions, but does support GL_APPLE_float_pixels.

half textures (only half, not float) on NV40-class hardware.


Ciaran Wills <address@hidden> writes:


On Fri, 2005-02-18 at 13:58, Paul Miller wrote:

GL_FLOAT_RGB16_NV textures don't seem to be filtered on my 3400FX either. But I remember reading something about float textures only being point-sampled. Not a huge deal for what I am doing.

I swear I had my 1100FX doing it a couple of months ago, but as I can't
get it to do it again now I may well have been imagining it :(



--
Paul Miller | address@hidden | www.fxtech.com | Got Tivo?





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