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RE: [Openexr-devel] working with "half float" textures in OpenGL
From: |
Simon Green |
Subject: |
RE: [Openexr-devel] working with "half float" textures in OpenGL |
Date: |
Thu, 17 Feb 2005 18:56:46 -0800 |
Note that the NV_half_float extension has now been replaced with a
cross-vendor ARB extension:
http://www.nvidia.com/dev_content/nvopenglspecs/GL_ARB_half_float_pixel.
txt
This should be supported on NVIDIA cards in the next driver release.
> -----Original Message-----
> From: address@hidden
> [mailto:address@hidden
> On Behalf Of Drew Hess
> Sent: Thursday, February 17, 2005 3:27 PM
> To: Paul Miller
> Cc: address@hidden
> Subject: Re: [Openexr-devel] working with "half float"
> textures in OpenGL
>
>
>
> Hi Paul,
>
> These should be helpful:
>
http://oss.sgi.com/projects/ogl-sample/registry/NV/half_float.txt
http://oss.sgi.com/projects/ogl-sample/registry/NV/float_buffer.txt
http://www.ati.com/developer/SIGGRAPH03/Percy_OpenGL_Extensions_SIG03.pd
f
d
Paul Miller <address@hidden> writes:
> For those of you who have worked with these, I have a couple of
> questions:
>
> 1. what extension(s) should you check for to detect if the hardware
> supports the GL_HALF_FLOAT_NV texture format? This assumes you want
> the broadest range of hardware. Currently I am checking for
> "GL_NV_half_float" but I haven't tried this on ATI hardware yet.
>
> 2. is it possible to have an RGBA half-float texture organized with
> the channels in a different order (such as BGRA or ARGB)? Or must the
> components be in RGBA order?
>
> Many thanks!
>
> --
> Paul Miller | address@hidden | www.fxtech.com | Got Tivo?
>
>
>
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- [Openexr-devel] working with "half float" textures in OpenGL, Paul Miller, 2005/02/17
- RE: [Openexr-devel] working with "half float" textures in OpenGL,
Simon Green <=
- RE: [Openexr-devel] working with "half float" textures in OpenGL, Simon Green, 2005/02/17
- Re: [Openexr-devel] working with "half float" textures in OpenGL, Paul Miller, 2005/02/18
- Re: [Openexr-devel] working with "half float" textures in OpenGL, Ciaran Wills, 2005/02/18
- Re: [Openexr-devel] working with "half float" textures in OpenGL, Drew Hess, 2005/02/18
- Re: [Openexr-devel] working with "half float" textures in OpenGL, Paul Miller, 2005/02/28
- Re: [Openexr-devel] working with "half float" textures in OpenGL, Paul Schneider, 2005/02/28
- Re: [Openexr-devel] working with "half float" textures in OpenGL, Paul Miller, 2005/02/28