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Re: [Wesnoth-dev] A WML idea: import
From: |
Yann Dirson |
Subject: |
Re: [Wesnoth-dev] A WML idea: import |
Date: |
Thu, 12 May 2005 21:52:43 +0200 |
User-agent: |
Mutt/1.5.6+20040907i |
On Tue, May 10, 2005 at 04:53:09PM -0400, Ben Anderman wrote:
> What if it kept a cache of some files, so that when other files
> included them, they wouldn't have to be reread/parsed? I'm not sure how
> it would tell which ones to cache (I'm pretty sure caching them all
> would be a bad idea,) but there might be a good way to do it.
Hm, I wonder whether this idea could not be useful in the current
situation as well.
As I understand it, we first read game.cfg without campaign symbols
defined, to produce the main game cache, and then when a campaign is
read, we re-read all the same files, plus the relevant campaign.
Right ?
If we structure the cache as contents of individal files, then we may
be able to turn the campaign caches as increments of the main cache,
thus gaining both in read/parse time, and in on-disk cache size. How
does that sound ?
--
Yann Dirson <address@hidden> |
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Re: [Wesnoth-dev] A WML idea: import, Yann Dirson, 2005/05/09