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Re: [Yafray-devel] on line updates...


From: Alejandro Conty Estevez
Subject: Re: [Yafray-devel] on line updates...
Date: Mon, 6 Jan 2003 03:04:57 +0100
User-agent: Mutt/1.3.28i

> Wow!! All this? All in the 0.0.3 :)))
> I guess that my answer is not...yable is not ready!
> Let me know the syntax, I will add these features!!

I repeat here what eeshlo told me:

<background type="sunsky" name="sky" turbidity="4"
 add_sun="on">
    <from x="-7" y="-10" z="1" />
</background>

This is a sunsky background. Using it implies adding a sunlight. If you
don't want the sunlight to be added set add_sun="off". It's on by
default. turbidity conntrols atmosphere density from 0 to 100 (I guess,
this is all done by eeshlo). "from" is the same as in sunlight.

<render camera_name="Camera" samples="16" raydepth="5"
        gamma="1.5" exposure="1.4142136" fog_density="0.005" >
        <fog_color r="1" g="1" b="0" />
  <outfile value="myimage.tga"/>
</render>

This is an example of gamma/exposure and fog. Self explained no?

<light type="spotlight" name="spot" power="100.0"
 size="50" blend="20" beam_falloff="2">
        <from x="-7" y="-10" z="6" />
        <to x="0" y="0" z="0" />
        <color r="1" g="1" b="1" />
</light>

An spot light. Oh, I forgot what correspondence blend and beam_falloff
have with blender spot values. I let eeshlo answer this :-)

jandro.




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