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[Yafray-devel] Skin shader..
From: |
Andera |
Subject: |
[Yafray-devel] Skin shader.. |
Date: |
13 Jan 2003 19:43:50 +0100 |
On mer, 2003-01-08 at 19:05, Alfredo de Greef wrote:
> --- Andera <address@hidden> wrote:
> > > It might make a comeback when HDRI is implemented
> > to
> > > do fast fake environmental lighting using 'ambient
> > > occlusion'.
> >
> > Ahhh....my hears...what a nice sound...HDRI...
> > :)
>
> HDRI is no magic GI solution
Yeah, but it is the case yhat I tried all my abilities to
get BMRT2.6 accept an HDRI on Linux...and it worked so bad..
> limited set of lightprobes available, everybody tends
> to use the same ones from Paul Debevec's site. So I'm
> sure when I get that done, everybody is going to be
> sick of seeing yet another uffizi/RNL/beach/etc
> render. My Blender IBL program could be used to create
> new ones with terragen though (would be nice to know
> it actually was used for once).
this is very nice...
> btw, you are implementing a skinshader? I was actually
> working on the same thing (and others), but I'll leave
> that to you then.
> It's probably better to use this
> dev-list to announce these sort of things if you are
> sure you are going to implement something, just in
> case somebody else is doing the same thing.
> Of course I could say the same, but for me it was just
> a test to see if I could (can) do it, I only really
> announce something when I know I am able to do what I
> want, meaning I actually already coded it.
I agree..
I started to work because a good looking skin shader is what MakeHuman needs...
..and I am happy to do this for MH.
But, really..I started this project without knowing if
I could get to goal.....
So, I am coding also to learn more..on yafray.
I don't want that you leave the shader because I am working
on it....
I got a first result now...but it has to be improved a lot.
I took as first model skin.sl from Matt Pharr (Exluna).
It is a simple one....my ambitious final target is to implement
a more sophistcated and general "translucent" shader...like in Jensen paper..
.."A Practical Model for Subsurface Light Transport"...but at the moment
it seems so far...
What the guys from MH needs is a working shader, not a "mine" shader..
Well, I don't know, let's see what comes out from the actual skinshader...
...and discuss on it...
Andrea
- [Yafray-devel] on line updates..., Andera, 2003/01/05
- Re: [Yafray-devel] on line updates..., Alejandro Conty Estevez, 2003/01/05
- Re: [Yafray-devel] on line updates..., Andera, 2003/01/05
- Re: [Yafray-devel] on line updates..., Alejandro Conty Estevez, 2003/01/05
- Re: [Yafray-devel] on line updates..., Alfredo de Greef, 2003/01/05
- Re: [Yafray-devel] on line updates..., Andera, 2003/01/07
- Re: [Yafray-devel] on line updates..., Andera, 2003/01/07
- Re: [Yafray-devel] on line updates..., Alfredo de Greef, 2003/01/08
- Re: [Yafray-devel] on line updates..., Andera, 2003/01/08
- Re: [Yafray-devel] on line updates..., Alfredo de Greef, 2003/01/08
- [Yafray-devel] Skin shader..,
Andera <=
- Re: [Yafray-devel] Skin shader.., Alfredo de Greef, 2003/01/08
- Re: [Yafray-devel] on line updates..., Alfredo de Greef, 2003/01/08
- Re: [Yafray-devel] on line updates..., Alfredo de Greef, 2003/01/05