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[Yafray-devel] Skin shader..


From: Andera
Subject: [Yafray-devel] Skin shader..
Date: 13 Jan 2003 19:43:50 +0100

On mer, 2003-01-08 at 19:05, Alfredo de Greef wrote:
> --- Andera <address@hidden> wrote:
> > > It might make a comeback when HDRI is implemented
> > to
> > > do fast fake environmental lighting using 'ambient
> > > occlusion'.
> > 
> > Ahhh....my hears...what a nice sound...HDRI...
> > :)
> 
> HDRI is no magic GI solution
Yeah, but it is the case yhat I tried all my abilities to
get BMRT2.6 accept an HDRI on Linux...and it worked so bad..

> limited set of lightprobes available, everybody tends
> to use the same ones from Paul Debevec's site. So I'm
> sure when I get that done, everybody is going to be
> sick of seeing yet another uffizi/RNL/beach/etc

> render. My Blender IBL program could be used to create
> new ones with terragen though (would be nice to know
> it actually was used for once).

this is very nice...

> btw, you are implementing a skinshader? I was actually
> working on the same thing (and others), but I'll leave
> that to you then.

> It's probably better to use this
> dev-list to announce these sort of things if you are
> sure you are going to implement something, just in
> case somebody else is doing the same thing.
> Of course I could say the same, but for me it was just
> a test to see if I could (can) do it, I only really
> announce something when I know I am able to do what I
> want, meaning I actually already coded it.
I agree..

I started to work because a good looking skin shader is what MakeHuman needs...
..and I am happy to do this for MH.
But, really..I started this project without knowing if
I could get to goal.....
So, I am coding also to learn more..on yafray.

I don't want that you leave the shader because I am working
on it....

I got a first result now...but it has to be improved a lot.
I took as first model skin.sl from Matt Pharr (Exluna).

It is a simple one....my ambitious final target is to implement
a more sophistcated and general "translucent" shader...like in Jensen paper..
.."A Practical Model for Subsurface Light Transport"...but at the moment
it seems so far...

What the guys from MH needs is a working shader, not a "mine" shader..

Well, I don't know, let's see what comes out from the actual skinshader...
...and discuss on it...
Andrea









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