adonthell-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Adonthell-devel] intro gfx complete!


From: cirrus
Subject: Re: [Adonthell-devel] intro gfx complete!
Date: Thu, 20 Dec 2001 19:39:08 +0000

Kai Sterker wrote:
> 
> On Wednesday 19 December 2001 22:24, you wrote:
> 
> > Sorry, I forgot to ask this earlier: This pic is for when they find the
> > chrysobe amongst silverhairs stuff in the saddlebags, right? (do you
> > want mapobjects of these.. and/or are we going to have horses? 'coz
> > you'd have to ask Ben reeeal nice to make some if you want 'em :P)
> 
> Well, I thought of that chest in the loft as Silverhairs luggage. (There
> remains the question how they brought it along, but I think this is not so
> important.)
> 
> Of course, if you think a horse and saddlebags would be better, I'd beg on my
> knees for Ben to make them ;).
> 
> > I'm just wondering what background they should be on - some kind of
> > pouch or on the player's hand perhaps?
> 
> It's only one, actually. (Although changing the dialogues if it had to be
> more wouldn't be the biggest problem.)
> 
> I imagined just a single gem similar to those on the title screen, but
> placing it in the player's hand sounds like a good idea. Also, I'm not sure
> if we should use a fullscreen pic, or just a window similar to the "Choose
> your name" one with a smaller graphic and some text next to it.
> 
> It's up to you.

Perhaps just the gem in a window with some text like "Found Gem!" would
be best. I'll try and make the gem for tomorrow!

                -James
-- 
   ___    ___  ___       ___ 
  /    / /__/ /__/ /  / /__                 Reg. Linux User #148821
 /___ / / \  / \  /__/ ___/@linuxgames.com  www.twiddles.com
                                            adonthell.linuxgames.com



reply via email to

[Prev in Thread] Current Thread [Next in Thread]