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Re: [glob2-devel] To Bradley - List of bugs so you don't waste time look


From: donkyhotay
Subject: Re: [glob2-devel] To Bradley - List of bugs so you don't waste time looking
Date: Mon, 13 Aug 2007 13:08:46 -0700

Don't get rid of markets. If we do then we'll need to focus hard on
adding at least one more unit. Currently they are one of the few things
that prevent it from simply being a 'build-up and spam'. 


On Mon, 2007-08-13 at 19:54 +0100, Joe Wells wrote:
> "Kieran P" <address@hidden> writes:
> 
> >> I think that it will be more likely that someone will try to fix
> >> them [markets] if it is easy to try using them.
> >
> >> I think incomplete translations should be selectable in the game,
> >> because I think that will help to inspire users to send in the
> >> completions.  (I think it would be good if there was a warning that
> >> the translation was incomplete (possibly telling the number of
> >> messages that are missing).)
> >
> > In response to both, most have been shipping with ever release since
> > a16 (as far as I can recall).
> >
> > No one ever tries to update them :P
> 
> I seriously doubt your claim that no one ever updates or improves
> translations.
> 
> > Whereas the lack of them might push some people too (both markets
> > and translations).
> 
> If markets are not enabled, the code will rot.  If you want to disable
> markets, then I think you might as well simply remove the code.
> 
> > When was the last time you made a market prior to this discussion?
> 
> Never, because I generally don't play with fruit.
> 
-- 
Do not be afraid to joust a giant just because some people insist on
believing in windmills. 





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