enigma-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Enigma-devel] 0.80 beta testing


From: Daniel Heck
Subject: Re: [Enigma-devel] 0.80 beta testing
Date: 06 Oct 2003 21:07:21 +0200

> - ss3.lua contains a it-yinyang, but no ac-whiteball. Using the Yin Yang
>   is not a good idea (segmentation fault).

Allowing this w/o a second player is a not a good idea... fixed

> - ss2.lua: If you change the orientation of a st-bolder while it's just
>   falling down a hole it gets stuck. This might be related to the bug in
>   rc1 that lets you move through walls, as it also allows you to rapidly
>   hit these switches.

fixed

> - If a marble rolls onto the leftovers of a smashed ac-whiteball-small,
>   it gets stuck.

fixed

> - Not really a bug: ralf09.lua is completely unplayable on my rather
>   slow P233 system.

it's also unplayable on faster machines :-)))

> - A few more levels that should set ConserveLevel=FALSE:
>   duffy11.lua, duffy14.lua, duffy22.lua and ss5.lua

fixed

Thanks!!
Daniel






reply via email to

[Prev in Thread] Current Thread [Next in Thread]