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Re: [Enigma-devel] 0.80 beta testing
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] 0.80 beta testing |
Date: |
06 Oct 2003 21:07:21 +0200 |
> - ss3.lua contains a it-yinyang, but no ac-whiteball. Using the Yin Yang
> is not a good idea (segmentation fault).
Allowing this w/o a second player is a not a good idea... fixed
> - ss2.lua: If you change the orientation of a st-bolder while it's just
> falling down a hole it gets stuck. This might be related to the bug in
> rc1 that lets you move through walls, as it also allows you to rapidly
> hit these switches.
fixed
> - If a marble rolls onto the leftovers of a smashed ac-whiteball-small,
> it gets stuck.
fixed
> - Not really a bug: ralf09.lua is completely unplayable on my rather
> slow P233 system.
it's also unplayable on faster machines :-)))
> - A few more levels that should set ConserveLevel=FALSE:
> duffy11.lua, duffy14.lua, duffy22.lua and ss5.lua
fixed
Thanks!!
Daniel
- Re: [Enigma-devel] 0.80 beta testing, (continued)
Re: [Enigma-devel] 0.80 beta testing, Torbjorn.E.Andersson, 2003/10/06
Re: [Enigma-devel] 0.80 beta testing, Ingo van Lil, 2003/10/08