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Re: [Enigma-devel] 0.80 beta testing
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] 0.80 beta testing |
Date: |
Wed, 8 Oct 2003 23:10:01 +0200 |
Ingo van Lil wrote:
> In levels that feature two actors and a wormhole (e.g. duffy34.lua -
> BTW, is that one solvable without dying several times?), teleporting
> one marble on top of the other one gets both of them stuck. I'd
> suggest"telefragging" the marble that first stood at the destination
> point.
I don't know how Oxyd handled this (I think it simply teleported the
marble to a neighboring field). But "telefragging" is certainly a nice
idea, I think I will test them both for the 0.90 release. I removed
the "marbles get stuck" problem for 0.80, though.
Thanks,
Daniel
- [Enigma-devel] 0.80 beta testing, (continued)
Re: [Enigma-devel] 0.80 beta testing, Nat Pryce, 2003/10/08
Re: [Enigma-devel] 0.80 beta testing, Torbjorn.E.Andersson, 2003/10/06
Re: [Enigma-devel] 0.80 beta testing, Ingo van Lil, 2003/10/08