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Re: [Enigma-devel] 0.80 beta testing


From: Daniel Heck
Subject: Re: [Enigma-devel] 0.80 beta testing
Date: Wed, 8 Oct 2003 23:10:01 +0200

Ingo van Lil wrote:

> In levels that feature two actors and a wormhole (e.g. duffy34.lua -
> BTW, is that one solvable without dying several times?), teleporting
> one marble on top of the other one gets both of them stuck. I'd
> suggest"telefragging" the marble that first stood at the destination
> point.

I don't know how Oxyd handled this (I think it simply teleported the
marble to a neighboring field).  But "telefragging" is certainly a nice
idea, I think I will test them both for the 0.90 release.  I removed
the "marbles get stuck" problem for 0.80, though.

Thanks,
Daniel




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