[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Enigma-devel] 0.80 beta testing
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] 0.80 beta testing |
Date: |
Sat, 4 Oct 2003 13:58:03 +0200 |
> > > Wells (ant19)
> >
> > In this one, dying is a part of solution.
>
> I think this should be mentioned somewhere in the documentation. It
> represent a fundamentally different thinking from the original Oxyd
> games, where every level could be solved without dying. I don't mind
> at all, but this IS different thinking for any of us old enough to
> have played the originals on an Atari. :)
Well, dying *was+ part of the solution in some of the levels in
Per.Oxyd. That's what the spoon was for. But adding a line to the
documentation can't hurt.
Thanks,
Daniel
--
Daniel Heck
http://www.rzuser.uni-heidelberg.de/~dheck/
Re: [Enigma-devel] 0.80 beta testing, Ingo van Lil, 2003/10/08