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From: | Petr Machata |
Subject: | Re: [Enigma-devel] 0.80 beta testing |
Date: | Sat, 04 Oct 2003 13:53:56 +0200 |
User-agent: | Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3; MultiZilla v1.3.1 (c)) Gecko/20030312 |
Sven Bornemark wrote:
Hi guys,Wells (ant19)In this one, dying is a part of solution.I think this should be mentioned somewhere in the documentation. It represent a fundamentally different thinking from the original Oxyd games, where every level could be solved without dying. I don't mind at all, but this IS different thinking for any of us old enough to have played the originals on an Atari. :)
Well, I did. Yet I liked the idea of level, where you have to die. This map is pretty obvious imho, as soon as you get the idea, plus there is that extra life here. But it could be in documentation. I will take care of it.
"Most levels can be completed without losing a life/marble". Or does it look to silly in print? Vänliga hälsningar -Sven-
Petr Machata
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