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Re: [Enigma-devel] 0.80 beta testing
From: |
Nat Pryce |
Subject: |
Re: [Enigma-devel] 0.80 beta testing |
Date: |
Thu, 9 Oct 2003 09:20:52 +0100 |
From: "Ingo van Lil" <address@hidden>
To: <address@hidden>
Sent: Thursday, October 09, 2003 12:01 AM
Subject: Re: [Enigma-devel] 0.80 beta testing
> On Wed, Oct 08, 2003 at 09:35:41PM +0100, Nat Pryce wrote:
>
> > How about I make the ferry move backwards and forwards between the two
> > terminals rather than just stop at the far end? That would make the
level
> > solveable if you lose a life during the ferry journey.
>
> I'd rather suggest setting enigma.ConserveLevel=TRUE during
> initialisation and FALSE as soon as the ferry is started. I just tried
> it, it works. But since the ferry is a decoy anyway you can leave the
> level just the way it is now.
WARNING: SPOILER BELOW!
The ferry is not a decoy!
For some reason I don't like the idea of changing the ConserveLevel
attribute in the middle of the level. I don't think it's fair to let the
player continue the level early on, but force them to restart the level if
they die after doing a lot of hard work. I think I'll implement my proposed
change and submit a patch.
Cheers,
Nat.
- Re: [Enigma-devel] 0.80 beta testing, (continued)
Re: [Enigma-devel] 0.80 beta testing, Ingo van Lil, 2003/10/02
Re: [Enigma-devel] 0.80 beta testing, Nat Pryce, 2003/10/08
Re: [Enigma-devel] 0.80 beta testing, Torbjorn.E.Andersson, 2003/10/06
Re: [Enigma-devel] 0.80 beta testing, Ingo van Lil, 2003/10/08