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[Enigma-devel] 0.80 beta testing


From: Sven Bornemark
Subject: [Enigma-devel] 0.80 beta testing
Date: Sat, 4 Oct 2003 10:11:23 +0200

Hi guys,

> > Wells (ant19)
>
> In this one, dying is a part of solution.

I think this should be mentioned somewhere in the documentation. It
represent a fundamentally different thinking from the original Oxyd games,
where every level could be solved without dying. I don't mind at all, but
this IS different thinking for any of us old enough to have played the
originals on an Atari. :)

"Most levels can be completed without losing a life/marble".

Or does it look to silly in print?

Vänliga hälsningar

-Sven-

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