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[Enigma-devel] 0.80 beta testing
From: |
Sven Bornemark |
Subject: |
[Enigma-devel] 0.80 beta testing |
Date: |
Sat, 4 Oct 2003 10:11:23 +0200 |
Hi guys,
> > Wells (ant19)
>
> In this one, dying is a part of solution.
I think this should be mentioned somewhere in the documentation. It
represent a fundamentally different thinking from the original Oxyd games,
where every level could be solved without dying. I don't mind at all, but
this IS different thinking for any of us old enough to have played the
originals on an Atari. :)
"Most levels can be completed without losing a life/marble".
Or does it look to silly in print?
Vänliga hälsningar
-Sven-
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