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Re: [Enigma-devel] 0.80 beta testing
From: |
Ingo van Lil |
Subject: |
Re: [Enigma-devel] 0.80 beta testing |
Date: |
Tue, 7 Oct 2003 03:58:00 +0200 |
User-agent: |
Mutt/1.4i |
On Mon, Oct 06, 2003 at 09:07:21PM +0200, Daniel Heck wrote:
> Allowing this w/o a second player is a not a good idea... fixed
> fixed
> fixed
> fixed
Boy, you're fast. :-)
In levels that feature two actors and a wormhole (e.g. duffy34.lua -
BTW, is that one solvable without dying several times?), teleporting one
marble on top of the other one gets both of them stuck. I'd suggest
"telefragging" the marble that first stood at the destination point.
Cheers,
Ingo
Re: [Enigma-devel] 0.80 beta testing, Torbjorn.E.Andersson, 2003/10/06
Re: [Enigma-devel] 0.80 beta testing, Ingo van Lil, 2003/10/08