[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Adonthell-devel] Battle System
From: |
Joseph Toscano |
Subject: |
Re: [Adonthell-devel] Battle System |
Date: |
Tue, 29 Jan 2002 20:20:29 -0500 |
Ricardo wrote:
> Personally, I like turn-based system much better,
Indeed, it does come down to simple opinions.
> Even with a real-time system, how are you going to deal with magic and
> using items during battle.
Like it's done in SoM. You hit a button to bring up a quick and
easy-to-access menu. The one in SoM is a flawless example: you push Y and a
circle of icons pops up. You simply rotate it and choose which things you
want to use. Takes so little time that it's extremely effective, and it
doesn't at all detract from the real-time feel of the battles. It's all in
the way it's implemented.
--JT
- [Adonthell-devel] Battle System, Joseph Toscano, 2002/01/29
- Re: [Adonthell-devel] Battle System, Ricardo Colon, 2002/01/29
- Re: [Adonthell-devel] Battle System,
Joseph Toscano <=
- Re: [Adonthell-devel] Battle System, Ricardo Colon, 2002/01/29
- Re: [Adonthell-devel] Battle System, Joseph Toscano, 2002/01/30
- Re: [Adonthell-devel] Battle System, cirrus, 2002/01/30
- Global game design (Was: Re: [Adonthell-devel] Battle System), Alexandre Courbot, 2002/01/30
- Re: Global game design (Was: Re: [Adonthell-devel] Battle System), cirrus, 2002/01/30
- Re: Global game design (Was: Re: [Adonthell-devel] Battle System), Ricardo Colon, 2002/01/30
- Re: Global game design (Was: Re: [Adonthell-devel] Battle System), Kai Sterker, 2002/01/30
- Re: Global game design (Was: Re: [Adonthell-devel] Battle System), Alexandre Courbot, 2002/01/31
- Re: Global game design (Was: Re: [Adonthell-devel] Battle System), Ricardo Colon, 2002/01/30
- Re: [Adonthell-devel] Battle System, cirrus, 2002/01/30