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Re: Global game design (Was: Re: [Adonthell-devel] Battle System)
From: |
Kai Sterker |
Subject: |
Re: Global game design (Was: Re: [Adonthell-devel] Battle System) |
Date: |
Wed, 30 Jan 2002 18:26:41 +0100 |
On Wednesday 30 January 2002 17:40, you wrote:
[...]
> Please tell what you think - I thought a lot about it and it seems to me
> that it would perfectly work. But until I start programming it a bit, we
> can't really know whether or not it's the best idea.
I can see no flaws in it.
However, does it mean that the server would run all the maps all the time?
That would be a little performance problem, wouldn't it?
If it just ran maps with player's on it, like the single player version
would, it should be okay though.
Kai
- [Adonthell-devel] Battle System, Joseph Toscano, 2002/01/29
- Re: [Adonthell-devel] Battle System, Ricardo Colon, 2002/01/29
- Re: [Adonthell-devel] Battle System, Joseph Toscano, 2002/01/29
- Re: [Adonthell-devel] Battle System, Ricardo Colon, 2002/01/29
- Re: [Adonthell-devel] Battle System, Joseph Toscano, 2002/01/30
- Re: [Adonthell-devel] Battle System, cirrus, 2002/01/30
- Global game design (Was: Re: [Adonthell-devel] Battle System), Alexandre Courbot, 2002/01/30
- Re: Global game design (Was: Re: [Adonthell-devel] Battle System), cirrus, 2002/01/30
- Re: Global game design (Was: Re: [Adonthell-devel] Battle System), Ricardo Colon, 2002/01/30
- Re: Global game design (Was: Re: [Adonthell-devel] Battle System),
Kai Sterker <=
- Re: Global game design (Was: Re: [Adonthell-devel] Battle System), Alexandre Courbot, 2002/01/31
- Re: Global game design (Was: Re: [Adonthell-devel] Battle System), Ricardo Colon, 2002/01/30
- Re: [Adonthell-devel] Battle System, cirrus, 2002/01/30
Re: [Adonthell-devel] Battle System, cirrus, 2002/01/30
Re: [Adonthell-devel] Battle System, Kai Sterker, 2002/01/30