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Re: [Adonthell-devel] Battle System
From: |
Joseph Toscano |
Subject: |
Re: [Adonthell-devel] Battle System |
Date: |
Wed, 30 Jan 2002 01:36:07 -0500 |
Ricardo wrote:
> Imagine playing Adonthell in co-op mode via the net.
> Now that would be really cool...But maybe I'm getting ahead of myself.....
Heh heh. Indeed. I actually wrote that in my original e-mail, but I ended up
deleting it at the possibility of sounding absurd. ;P Of course, it isn't
absurd, but it's far ahead in the future.
> If there is an option to play adonthell with a gamepad, I would make the
> keyboard controls very simple. Otherwise, you'd run out of buttons on the
> gamepad.
Customizable key/button mappings would be a plus here, and would negate any
problems.
--JT
- [Adonthell-devel] Battle System, Joseph Toscano, 2002/01/29
- Re: [Adonthell-devel] Battle System, Ricardo Colon, 2002/01/29
- Re: [Adonthell-devel] Battle System, Joseph Toscano, 2002/01/29
- Re: [Adonthell-devel] Battle System, Ricardo Colon, 2002/01/29
- Re: [Adonthell-devel] Battle System,
Joseph Toscano <=
- Re: [Adonthell-devel] Battle System, cirrus, 2002/01/30
- Global game design (Was: Re: [Adonthell-devel] Battle System), Alexandre Courbot, 2002/01/30
- Re: Global game design (Was: Re: [Adonthell-devel] Battle System), cirrus, 2002/01/30
- Re: Global game design (Was: Re: [Adonthell-devel] Battle System), Ricardo Colon, 2002/01/30
- Re: Global game design (Was: Re: [Adonthell-devel] Battle System), Kai Sterker, 2002/01/30
- Re: Global game design (Was: Re: [Adonthell-devel] Battle System), Alexandre Courbot, 2002/01/31
- Re: Global game design (Was: Re: [Adonthell-devel] Battle System), Ricardo Colon, 2002/01/30
- Re: [Adonthell-devel] Battle System, cirrus, 2002/01/30
Re: [Adonthell-devel] Battle System, cirrus, 2002/01/30
Re: [Adonthell-devel] Battle System, Kai Sterker, 2002/01/30