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From: | shirish शिरीष |
Subject: | Re: [Adonthell-general] notes for adonthell-tools |
Date: | Tue, 12 Jul 2011 03:13:17 +0530 |
In-line :- 2011/7/12 Kai Sterker <address@hidden>: > 2011/7/11 shirish शिरीष <address@hidden>: > >> Should I have :- >> >> a. ignored the message/warning that ./autogen.sh spits out >> b. Do the copying of gettext.h anytime I make a new >> adonthell-tools-build directory. > > Apart from pressing enter the one time it asks you, ignoring the > messages will do no harm. Ok, understood. <snipped> >> Now how do I use/test/see the tools. I do not really know what tools >> there are and how can one see them. > > The tools do not get installed yet (with the exception of dlgedit), so > to see them, you'll have to run them from inside their respective > source directories: > > src/dlgedit, src/modeller, src/mapedit. Ah ok. You left out one, the quest editor, but yes they are all good. Attaching all the screenshots. Maybe they can be used somewhere (on the wiki or somewhere else) > Some additional information can be found on the Wiki: > > http://adonthell.berlios.de/doc/index.php/Tools:Contents > > Running the tools is very similar to running worldtest. Usually you > need the -g flag with the path to a data directory. And where you > would just specify the game for worldtest, you use -p <game> for the > tools. (think "project"). Then you can specifiy a file to open as the > editor starts, but you can also browse from the file menu once the > editor is running. > > So, for example, to start mapedit to modify the wastesedge map, you'd > run from inside tools-build/src/mapedit > > ./mapedit -g ../../../ -p wastesedge ../../../wastesedge/redwyne-inn.xml Basically something like this :- /usr/local/src/adonthell-tools-build/src/modeller$ ./modeller -g ../../../ -p wastesedge ../../../wastesedge/redwyne-inn.xml The only difference is in the last directory . ./mapedit -g ../../../ -p wastesedge ../../../wastesedge/redwyne-inn.xml ./modeller -g ../../../ -p wastesedge ../../../wastesedge/redwyne-inn.xml ./questedit -g ../../../ -p wastesedge ../../../wastesedge/redwyne-inn.xml ./dlgedit -g ../../../ -p wastesedge ../../../wastesedge/redwyne-inn.xml I did however the dlgedit when looking at that dialog flow and was impressed about how it looked. > Oh, and be sure to take an update of wastesedge beforehand, otherwise > it will most likely crash. did that. > For dlgedit, you'll find examples to look at in wastesedge/ > scripts/dialogues/src/ and for modeller you'd want wastesedge/models > or wastesedge/models48 for the new-style graphics. saw those. >> I probably may bother you (or not) during wastesedge as well . > > Right now that does not contain anything that needs to be built or > installed. All you can do is substitute "wastesedge" as the game > package when running worldtest, and you'll get a glimpse of the map, > although with outdated graphics. I believe you saw that already. ah ok, right. > Kai Thank you for your help. If nothing else, at least can follow what you guys are doing. Thanks again. -- Regards, Shirish Agarwal शिरीष अग्रवाल My quotes in this email licensed under CC 3.0 http://creativecommons.org/licenses/by-nc/3.0/ http://flossexperiences.wordpress.com 065C 6D79 A68C E7EA 52B3 8D70 950D 53FB 729A 8B17
Screenshot-Adonthell Dialogue Editor v0.9pre - [tristan_start-3].png
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Screenshot-Adonthell Questedit.png
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Screenshot-Adonthell Modeller v0.4.0-alpha-1 [redwyne-inn.xml].png
Description: PNG image
Screenshot-Adonthell Modeller v0.4.0-alpha-1 [tile_alt-double.xml].png
Description: PNG image
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