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Re: [Human-beings-discuss] primary resources


From: Guillaume Cottenceau
Subject: Re: [Human-beings-discuss] primary resources
Date: 17 Apr 2002 12:48:31 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

Guillaume Cottenceau <address@hidden> writes:

> I've already thought that "each batiment means a continuous levy
> on the city's provisioning"[1], this needs to be extended to
> complex/advanced units, yes, for example a tank needs a
> continuous amount of oil.

We can simulate the notion of "difficulty to perform a war far
away from cities" (transporting food, oil, etc) by having a
"percentage of loss" which grows when a unit is far away from
production centers of its needs (food, oil, etc). This percentage
would also decrease when the technology enhances. This would also
be good for simulating the fact that it's not possible to win by
a war at the beginning of the game.

I think this is a good idea, WDYT?

-- 
Guillaume Cottenceau - http://www.frozen-bubble.org/



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