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Re: [paragui-users] on OpenGL


From: Andrew Ford
Subject: Re: [paragui-users] on OpenGL
Date: Sun, 2 Jun 2002 19:54:44 -0700 (PDT)

Perhaps you should mention it to David on the SDL
list.
I doubt he'll have a problem with it being distributed
(although he's mentioned that he'd like it to be an
SDL backend instead of a compatability layer).
Did you turn on bulk-blitting for paragui?

Andrew.

--- Teunis Peters <address@hidden> wrote:
> On Sun, 2 Jun 2002, Andrew Ford wrote:
> 
> > Most of the SDL functions that paragui uses are
> > abstracted from the base SDL functions, so small
> > changes like this shouldn't be too big a deal.  I
> know
> > a bunch of people would like to use paragui for
> > opengl, so I'm pretty interested in the results.
> 
> okay update:
> glSDL-0.3 has a small bug (fix by renaming
> SDL_GetVideoSurface to
> glSDL_GetVideoSurface :)
> 
> and some BIG differences.  paragui compiles just
> fine with it - but the
> display has some different rules (???).   I get the
> basic Black Screen(tm)
> (joke) instead of a nice display - although the
> widgets flash up for a brief
> moment.  oh and the "animation" demo crashes after a
> frame.  (again this is
> differences in how glSDL handles display)
> 
> but basic changes for those interested:
>     all references to #include "SDL.h" are replaced
> with #include "glSDL.h"
>     -DHAVE_OPENGL added to CFLAGS (umm and in
> paragui-config)
>     "-L/usr/X11R6/lib -lGL" added to LDFLAGS (or
> whatever :)
>                     I modified the .la file - yah I know I
> should actually
>                     modify the autoconf/automake files *g*
>     as glSDL isn't really designed for standalone
> distribution, I copied
>     glSDL.h (with that one small change above) into
> paragui's include folder
>     and glSDL.c into paragui's src/core dir (with a
> mod to makefile.am/... to
>     include glSDL.c into the compile)
> 
> anyhow, I'm still working on this.  As soon as I
> have working paragui tests
> I'll build a formal patch for it to add glSDL
> support....  yes including
> configure mods.  At that point it might be a nice
> idea (if not sooner :) to
> see if David Olofson's got any probs with it being
> distributed inside of
> paragui optionally *g*.  (note - glSDL is LGPL just
> like SDL :)
> 
> G'day, eh? :)
>        - Teunis
> 
> 
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> paragui-users mailing list
> address@hidden
>
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