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Re: [paragui-users] on OpenGL


From: Alexander Pipelka
Subject: Re: [paragui-users] on OpenGL
Date: 03 Jun 2002 09:28:43 +0200

Am Mon, 2002-06-03 um 07.12 schrieb Andrew Ford:
> I think if you're going to be using OpenGL at all, you
> want to approach paragui in the same way that the
> double buffer example does.  Basically, what you'd
> want to do (as far as I can tell), is to compose each
> frame in OpenGL (i.e. renderFrame() ), then ask
> paragui to do a bulk-blit of the gui-elements
> (probably without a background), then ask SDL to swap
> the buffers.  Just check out the double-buffer example
> if you haven't looked at it already.

Yep.
That's the way it should work.

Alex

> 
> Andrew.
> 
> --- Teunis Peters <address@hidden> wrote:
> > On Sun, 2 Jun 2002, Andrew Ford wrote:
> > 
> > > Perhaps you should mention it to David on the SDL
> > > list.
> > > I doubt he'll have a problem with it being
> > distributed
> > > (although he's mentioned that he'd like it to be
> > an
> > > SDL backend instead of a compatability layer).
> > 
> > 'struth - I'll do that when I get a wee bit more
> > testing done.
> > 
> > > Did you turn on bulk-blitting for paragui?
> > 
> > Tried it.  No difference.
> > (on both 'paratest' and 'windowresize')
> > except that umm it stopped responding to messages.
> > Turned it back off on 'windowresize' and by luck
> > found one of the windows
> > and started moving it around - the window rendered
> > each frame but then
> > dissappeared....
> > 
> > Is there any way to force a whole-display refresh?
> > 
> > G'day, eh? :)
> >     - Teunis
> > 
> > 
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