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Re: [glob2-devel] gameplay ideas


From: Andrew Sayers
Subject: Re: [glob2-devel] gameplay ideas
Date: Mon, 20 Jun 2005 13:31:40 +0100
User-agent: Mutt/1.5.9i

> 3. my own idea, having the ability to make units commit suicide would be
> nice. Sometimes I find I have too many workers towards the end of the
> game with rather limited resources and don't want to waste them feeding
> the uneeded guys.

You could entice some of your guys with a flag, then lock them in with a
forbidden area.  They might convert if your enemy has any fruit, but
that could be a benefit because it forces the excess onto him.

        - Andrew




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