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Re: [glob2-devel] gameplay ideas
From: |
Emmanuel Eckard |
Subject: |
Re: [glob2-devel] gameplay ideas |
Date: |
Mon, 20 Jun 2005 14:10:44 +0200 |
User-agent: |
KMail/1.7.2 |
> > 4. food for thought, what about a seperate school for explorers to
> > upgrade their air speed?
>
> I already know what Nct would say:
> "Yes why not, if somebody makes cool images for that new building!"
There were already a number of new buildings which we wnated to creeate. If
someone could make a list of those, I could at least think about it is my
spare time. I am quite busy these times, but I might still find some time to
draw a little bit (and perhaps learn this damn Blender thing rather than just
talk about it).
Cheers !
--
Emmanuel Eckard
Ingénieur Physicien de l'École Polytechnique de Lausanne
Laboratoire d'Intelligence Artificielle, EPFL
LIA/IC 1014 Ecublens, Suisse
+41 21 693 66 97
- Re: [glob2-devel] Language demands, (continued)
- Re: [glob2-devel] Language demands, Stephane Magnenat, 2005/06/17
- Re: [glob2-devel] Language demands, Bo Lorentsen, 2005/06/19
- [glob2-devel] gameplay ideas, Kyle Lutze, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Gabriel Walt, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Stephane Magnenat, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Andrew Sayers, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Emmanuel Eckard, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Stephane Magnenat, 2005/06/20
- Re: [glob2-devel] gameplay ideas,
Emmanuel Eckard <=
- Re: [glob2-devel] gameplay ideas, Cyrille Dunant, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Andrew Sayers, 2005/06/20
Re: [glob2-devel] Language demands, Stephane Magnenat, 2005/06/16