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Re: [glob2-devel] gameplay ideas


From: Stephane Magnenat
Subject: Re: [glob2-devel] gameplay ideas
Date: Mon, 20 Jun 2005 14:22:06 +0200
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> Explorers are much too powerful, or there are way too few ways to defend
> against them! The defending player can only successfully defend against
> level4 explorers if he has a bigger number of explorers before they start
> attacking! Which is very very improbable...

Ok, so what about a magic tower against air units using papyrus?
Anyone for drawing/coloring?

> > 2. level4 towers should be able to kill explorers if explorers can
> > attack ground, otherwise it's really unfair. It's a good strategy, but
> > the mere factor that the explorer attacks everything within a radius and
> > is hard to keep track of and kill makes the game rather lobsided once it
> > gets to that point.
>
> Right. Maybe already level3 towers...

I would prefer another tower...

> > 3. my own idea, having the ability to make units commit suicide would be
> > nice. Sometimes I find I have too many workers towards the end of the
> > game with rather limited resources and don't want to waste them feeding
> > the uneeded guys.
>
> I'd love that too... I already suggested it several times. But Nct thinks
> that globs have the right to live too, that players shouldn't harm them...
> ^_^

Well, I'm ready to do a poll on this... if nuage agrees...

> > 4. food for thought, what about a seperate school for explorers to
> > upgrade their air speed?
>
> I already know what Nct would say:
> "Yes why not, if somebody makes cool images for that new building!"

They all read into my mind ! :-)

Steph




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