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Re: [glob2-devel] gameplay ideas
From: |
Stephane Magnenat |
Subject: |
Re: [glob2-devel] gameplay ideas |
Date: |
Mon, 20 Jun 2005 14:22:06 +0200 |
User-agent: |
KMail/1.8.1 |
> Explorers are much too powerful, or there are way too few ways to defend
> against them! The defending player can only successfully defend against
> level4 explorers if he has a bigger number of explorers before they start
> attacking! Which is very very improbable...
Ok, so what about a magic tower against air units using papyrus?
Anyone for drawing/coloring?
> > 2. level4 towers should be able to kill explorers if explorers can
> > attack ground, otherwise it's really unfair. It's a good strategy, but
> > the mere factor that the explorer attacks everything within a radius and
> > is hard to keep track of and kill makes the game rather lobsided once it
> > gets to that point.
>
> Right. Maybe already level3 towers...
I would prefer another tower...
> > 3. my own idea, having the ability to make units commit suicide would be
> > nice. Sometimes I find I have too many workers towards the end of the
> > game with rather limited resources and don't want to waste them feeding
> > the uneeded guys.
>
> I'd love that too... I already suggested it several times. But Nct thinks
> that globs have the right to live too, that players shouldn't harm them...
> ^_^
Well, I'm ready to do a poll on this... if nuage agrees...
> > 4. food for thought, what about a seperate school for explorers to
> > upgrade their air speed?
>
> I already know what Nct would say:
> "Yes why not, if somebody makes cool images for that new building!"
They all read into my mind ! :-)
Steph
- Re: [glob2-devel] Language demands, (continued)
- Re: [glob2-devel] Language demands, Stephane Magnenat, 2005/06/17
- Re: [glob2-devel] Language demands, Bo Lorentsen, 2005/06/19
- [glob2-devel] gameplay ideas, Kyle Lutze, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Gabriel Walt, 2005/06/20
- Re: [glob2-devel] gameplay ideas,
Stephane Magnenat <=
- Re: [glob2-devel] gameplay ideas, Andrew Sayers, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Emmanuel Eckard, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Stephane Magnenat, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Emmanuel Eckard, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Cyrille Dunant, 2005/06/20
- Re: [glob2-devel] gameplay ideas, Andrew Sayers, 2005/06/20
Re: [glob2-devel] Language demands, Stephane Magnenat, 2005/06/16